Redundant Rogue Talents? And Major Magic.

I guess then your respect drops for most combat oriented RPG systems players(1E, 2E, 3E, 3.5E, Pathfinder, 4E, MM, Hero...). This is a least common denominator to measure classes by, right wrong or indifferent. Do classes like the Rogue get the shaft in this respect, YES, but they are not damage dealers. As long as you have a DM that understands the differences of each class and how to make them shine, the Rogue and other classes will look underpowered. I play Rogues almost exclusively and enjoy the flavor of the class and the ability to be OK at just about everything the other classes do until the Wizard comes into their own around level 7-9. I don't think Minor and Major magic are good rogue talents. I would invest in wands and either max out my UMD or have the spellcaster use them on me when needed. This is where the Rogue shines, scout ahead figure out the lay of the land and potential threats and come back buff up and party goes in and knocks some heads.
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